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Super mario kart character sprite palettes
Super mario kart character sprite palettes










super mario kart character sprite palettes

I'll also get those images up on a different host as soon as possible. Dirtbagd's Super Baldy Kart will probably be a good reference because the character's Shelly and Nisha are recolors of Peach. Well, I'll definitely consider looking over that. I guess you made a save state right before getting to the podium scene, to be able to view it easily after each change, right? See what's done for the princess at 5A476? Maybe you can try copying that data (or part of it) around 5A63A, so as to make Koopa taller. There might be a way to do it by tweaking some of the values on the podium notes you posted in your original post, but I'm not sure how. To be sure, you mean podium palettes? I'll have to double check. I'm currently updating the Overview page on the EE site, to make things like this a bit more discoverable. I'll possibly change "PEACH" to "TOADSTOOL" at a later time in respect of how she was originally named in North America & Europe before it was changed to Peach commonly.ĮDIT 3: Moved images to snag.gy from Dropbox, hopefully they'll show up this time. Should I shorten Peach a little bit or is there a hacky hex way to do all of this? It's starting to seriously go all over my head at this point even more than just hacking the text alone was. :3ĮDIT 2: I would also just like to give up my project's secrecy by saying that I'm doing a Princess Daisy over Koopa Troopa hack but I can easily see just by the sprite set I extracted via your instructions that this could cause complications. Thank you so much~! <3ĮDIT: Oh I almost forgot to ask, how would I edit the palettes? I've pretty much almost got this down~. So it looks like you can re-compress the graphics just as easy? I like this a lot better, so much easier. I should've tried it earlier on during this whole project. I thought all it was good for was just editing tracks, I apologize for the bias. That did the trick! Epic Edit is amazing, you did a great job making it. Just go to the Codec tool, input the address, and check the "Twice" check box. That's what you would do with Lunar Compress, yes (first decompress the ROM at 737DA, then decompress the resulting file at 0). Would I decomp it into a file, and then decomp it again? Explain please. Thank you for the super quick reply! But how would I double decompress? Can anyone provide me an example of how this is done? I would greatly appreciate it, thanks!ĭecompress the data at 737DA twice, and you should be able to see stuff with Tile Molester. I've read literally everywhere and I'm unfortunately having no luck I've used Lunar Compress, uncompressed areas located via this and have tried all the codecs in Tile Molester, and tried altering the palette several times.












Super mario kart character sprite palettes